/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.network.clientpackets;

import java.util.logging.Logger;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.ClanWarehouse;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2WarehouseInstance;
import net.sf.l2j.gameserver.model.item.ItemContainer;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
import net.sf.l2j.gameserver.templates.L2EtcItemType;
import net.sf.l2j.gameserver.util.Util;

/**
 * This class ... 31 SendWareHouseDepositList cd (dd)
 * 
 * @version $Revision: 1.3.4.5 $ $Date: 2005/04/11 10:06:09 $
 */
public final class SendWareHouseDepositList extends L2GameClientPacket {
	private static final String _C__31_SENDWAREHOUSEDEPOSITLIST = "[C] 31 SendWareHouseDepositList";
	private static Logger _log = Logger
			.getLogger(SendWareHouseDepositList.class.getName());
	private int _count;
	private int[] _items;

	@Override
	protected void readImpl() {
		_count = readD();
		// check packet list size
		if (_count < 0 || _count * 8 > _buf.remaining()
				|| _count > Config.MAX_ITEM_IN_PACKET)
			_count = 0;
		_items = new int[_count * 2];
		for (int i = 0; i < _count; i++) {
			int objectId = readD();
			_items[i * 2 + 0] = objectId;
			long cnt = readD();
			if (cnt > Integer.MAX_VALUE || cnt < 0) {
				_count = 0;
				_items = null;
				return;
			}
			_items[i * 2 + 1] = (int) cnt;
		}
	}

	@Override
	protected void runImpl() {
		L2PcInstance player = getClient().getActiveChar();
		if (player == null)
			return;
		ItemContainer warehouse = player.getActiveWarehouse();
		if (warehouse == null)
			return;
		L2FolkInstance manager = player.getLastFolkNPC();
		if ((manager == null || !player.isInsideRadius(manager,
				L2NpcInstance.INTERACTION_DISTANCE, false, false))
				&& !player.isGM())
			return;
		player.cancelActiveTrade();
		if (!player.getFloodProtectors().getWerehouse()
				.tryPerformAction("werehouse")) {
			player.sendPacket(ActionFailed.STATIC_PACKET);
			return;
		}
		if (warehouse instanceof ClanWarehouse && Config.GM_DISABLE_TRANSACTION
				&& player.getAccessLevel() >= Config.GM_TRANSACTION_MIN
				&& player.getAccessLevel() <= Config.GM_TRANSACTION_MAX) {
			player.sendMessage("Transactions are disable for your Access Level");
			return;
		}
		if (player.isDead())
			player.sendPacket(ActionFailed.STATIC_PACKET);
		L2WarehouseInstance target = null;
		if (player.getActiveEnchantItem() != null
				&& target instanceof L2WarehouseInstance) {
			Util.handleIllegalPlayerAction(player, "Player " + player.getName()
					+ " tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
			player.closeNetConnection(); // kick
			return;
		}
		if (player.getActiveEnchantItem() != null) {
			Util.handleIllegalPlayerAction(player, "Player " + player.getName()
					+ " tried to use enchant Exploit!", Config.DEFAULT_PUNISH);
			player.closeNetConnection(); // kick
			return;
		}
		// Alt game - Karma punishment
		if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE
				&& player.getKarma() > 0)
			return;
		// Freight price from config or normal price per item slot (30)
		int fee = _count * 30;
		int currentAdena = player.getAdena();
		int slots = 0;
		for (int i = 0; i < _count; i++) {
			int objectId = _items[i * 2 + 0];
			int count = _items[i * 2 + 1];
			// Check validity of requested item
			L2ItemInstance item = player.checkItemManipulation(objectId, count,
					"deposit");
			if (item == null) {
				_log.warning("Error depositing a warehouse object for char "
						+ player.getName() + " (validity check)");
				_items[i * 2 + 0] = 0;
				_items[i * 2 + 1] = 0;
				continue;
			}
			if (warehouse instanceof ClanWarehouse && !item.isTradeable()
					|| item.getItemType() == L2EtcItemType.QUEST)
				return;
			// Calculate needed adena and slots
			if (item.getItemId() == 57)
				currentAdena -= count;
			if (!item.isStackable())
				slots += count;
			else if (warehouse.getItemByItemId(item.getItemId()) == null)
				slots++;
		}
		// Item Max Limit Check
		if (!warehouse.validateCapacity(slots)) {
			sendPacket(new SystemMessage(
					SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED));
			return;
		}
		// Check if enough adena and charge the fee
		if (currentAdena < fee
				|| !player.reduceAdena("Warehouse", fee, manager, false)) {
			sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));
			return;
		}
		// Proceed to the transfer
		InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null
				: new InventoryUpdate();
		for (int i = 0; i < _count; i++) {
			int objectId = _items[i * 2 + 0];
			int count = _items[i * 2 + 1];
			// check for an invalid item
			if (objectId == 0 && count == 0)
				continue;
			L2ItemInstance oldItem = player.getInventory().getItemByObjectId(
					objectId);
			if (oldItem == null) {
				_log.warning("Error depositing a warehouse object for char "
						+ player.getName() + " (olditem == null)");
				continue;
			}
			int itemId = oldItem.getItemId();
			if (itemId >= 6611 && itemId <= 6621 || itemId == 6842)
				continue;
			L2ItemInstance newItem = player.getInventory().transferItem(
					"Warehouse", objectId, count, warehouse, player, manager);
			if (newItem == null) {
				_log.warning("Error depositing a warehouse object for char "
						+ player.getName() + " (newitem == null)");
				continue;
			}
			if (playerIU != null)
				if (oldItem.getCount() > 0 && oldItem != newItem)
					playerIU.addModifiedItem(oldItem);
				else
					playerIU.addRemovedItem(oldItem);
		}
		// Send updated item list to the player
		if (playerIU != null)
			player.sendPacket(playerIU);
		else
			player.sendPacket(new ItemList(player, false));
		// Update current load status on player
		StatusUpdate su = new StatusUpdate(player.getObjectId());
		su.addAttribute(StatusUpdate.CUR_LOAD, player.getCurrentLoad());
		player.sendPacket(su);
	}

	/*
	 * (non-Javadoc)
	 * 
	 * @see
	 * net.sf.l2j.gameserver.network.clientpackets.ClientBasePacket#getType()
	 */
	@Override
	public String getType() {
		return _C__31_SENDWAREHOUSEDEPOSITLIST;
	}
}
